Alina Nazmeeva is an artist and educator currently based in Detroit. Alina creates simulations and worlds that analyze the intra-actions of physical and digital spaces and objects, and their cultural, economic and political ramifications. Using XR, gaming engines, CGI software, machinima, and physical installations, their creative and research practice examines the oscillations and murmurs between virtual and concrete, cities and videogames, life and animation, organic and the engineered.

datascapes

This game speculates on the future of the landscapes of data, the interplay between the Earth and its representation, and the relationship between memory and digitally stored information. This is the world, where the amount of data collected about the planet and the scale of storage space needed for it, covered the entirety of the Earth. Mazes of megadata landscapes replaced sublime and imaginary nature-scapes. What is contained within these mazes is the (re)presentation of the past.

With digital (re)production, memory is confused with information, that turns into data, respectively becoming a (re)presentation. Real-time access of the digital representation of the lost world is facilitated with planetary-scale datascapes. The Wanderer goes off to the maze. This journey is a rediscovery of the anthropogenic sublime of the data space, of distorted information, and the complicated relationship between representation and its subject on a planetary scale.