Alina Nazmeeva is a researcher, architect and artist investigating the relationships between cities and digital games, interfaces and publics, CGI and politics. Alina holds a Master of Science in Urbanism from the Massachusetts Institute of Technology. She was a fellow of the New Normal programme at the Strelka Institute of Media, Architecture and Design (2017). Currently she is a research associate at the future urban collectives lab at MIT where she works on designing spaces and platforms or new forms of collectivity, and a research analyst at the MIT Real Estate Innovation Lab where she focuses her research on understanding the economy and design of virtual worlds and online games. Her writing has been published in PLAT, Media-N and CARTHA Magazine.


This game speculates on the future of the landscapes of data, the interplay between the Earth and its representation, and the relationship between memory and digitally stored information. This is the world, where the amount of data collected about the planet and the scale of storage space needed for it, covered the entirety of the Earth. Mazes of megadata landscapes replaced sublime and imaginary nature-scapes. What is contained within these mazes is the (re)presentation of the past.

With digital (re)production, memory is confused with information, that turns into data, respectively becoming a (re)presentation. Real-time access of the digital representation of the lost world is facilitated with planetary-scale datascapes. The Wanderer goes off to the maze. This journey is a rediscovery of the anthropogenic sublime of the data space, of distorted information, and the complicated relationship between representation and its subject on a planetary scale.